It’s… it’s getting a little weird.
A spooktacular finale for the heroes’ jaunt into the Halloween pocket plane!
Halloween hijinks for our happy heroes!
In trying to find a place to sleep, our PCs find bonkers adventures on the high seas!
My first (adult) foray into GMing with the one-shot We Be Goblins!
We establish the boundaries of murder, but not of space-time.
“I am Ozymandias, king of kings! Look upon my works, ye mighty boss chick, and despair!”
A scrappy fight in a bramble castle!
In which we attempt to unbreak a glass.
A clear divide between a player and their character can lead to great gameplay, but which systems encourage it and which ignore it?