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Archive

Wed 16 October 2024
“Yancy At The End Of The World” Review - IF Comp 2024

My review of the IF Comp 2024 game “Yancy At The End Of The World”. Contains spoilers.

Tue 15 October 2024
“The Bat” Review - IF Comp 2024

My review of the IF Comp 2024 game “The Bat”. Contains spoilers.

Mon 14 October 2024
“Bad Beer” Review - IF Comp 2024

My review of the IF Comp 2024 game “Bad Beer”. Contains spoilers.

Mon 14 October 2024
“Quest for the Teacup of Minor Sentimental Value” Review - IF Comp 2024

My review of the IF Comp 2024 game “Quest for the Teacup of Minor Sentimental Value”. Contains spoilers.

Tue 01 October 2024
“Where Nothing Is Ever Named” Review - IF Comp 2024

My review of the IF Comp 2024 game “Where Nothing Is Ever Named”. Contains spoilers.

Tue 01 October 2024
“Under the Cognomen of Edgar Allan Poe” Review - IF Comp 2024

My review of the IF Comp 2024 game “Under the Cognomen of Edgar Allan Poe”. Contains spoilers.

Sun 15 September 2024
“Doctor Who and the Dalek Super-Brain” Review - IF Comp 2024

My review of the IF Comp 2024 game “Doctor Who and the Dalek Super-Brain”. Contains spoilers.

Mon 09 September 2024
“Uninteractive Fiction” Review - IF Comp 2024

My review of the IF Comp 2024 game “Uninteractive Fiction”. Contains spoilers.

Mon 09 September 2024
“An Account of Your Visit to the Enchanted House and What You Found There” Review - IF Comp 2024

My review of the IF Comp 2024 game “An Account of Your Visit to the Enchanted House and What You Found There”. Contains spoilers.

Mon 09 September 2024
“House of Wolves” Review - IF Comp 2024

My review of the IF Comp 2024 game “House of Wolves”. Contains spoilers.

Thu 05 September 2024
“You Can’t Save Her” Review - IF Comp 2024

My review of the IF Comp 2024 game “You Can’t Save Her”. Contains spoilers.

Tue 03 September 2024
“Imprimatura” Review - IF Comp 2024

My review of the IF Comp 2024 game “Imprimatura”. Contains spoilers.

Mon 02 September 2024
“Final Call” Review - IF Comp 2024

My review of the IF Comp 2024 game “Final Call”. Contains spoilers.

Mon 02 September 2024
2024 Interactive Fiction Comp

Inspired by my good fortunes at IF Comp in 2023, I’m trying to return the favour by reviewing as many games in IF Comp 2024 as I can.

Mon 02 January 2023
My Exocortex

I’ll guide you through my current personal knowledge system, called my Exocortex. It uses org-roam in Emacs.

Tue 23 November 2021
“The House on Highfield Lane” Review

My review of the IF Comp 2021 game “The House on Highfield Lane” by Andy Joel.

Tue 23 November 2021
“This Won’t Make You Happy” Review

My review of the IF Comp 2021 game “This Won’t Make You Happy” by Mike Gillis.

Thu 04 November 2021
2021 Interactive Fiction Comp

Despite a late start, I’m trying to review a number of IFComp 2021 games.

Wed 03 November 2021
“Sting” Review

My review of the IF Comp 2021 game “Sting” by Mike Russo. Contains spoilers.

Sat 17 October 2020
How to Distract Your Colleagues With Tracery

I have a screensaver that distracts my colleagues with procedurally generated text. I’ll run through some of the techniques in Tracery I used to accomplish it.

Wed 15 January 2020
Implementing Asteroids

As an experiment, I set about reimplementing Asteroids.

Sat 04 January 2020
Feelies for my Apogee campaign

A repository of all the little handouts I made for my campaign “Apogee”.

Sun 08 December 2019
Projects Past and Present

I summarize all the creative projects I’ve had over the years, and do a post-mortem.

Sat 01 June 2019
The Hunt for the Dire Badger - #3: Deep into the Swamp

The crew find the Dire Badger and head off to seek revenge for the Captain.

Sat 01 June 2019
The Hunt for the Dire Badger - #4: Ziggurat

The crew find the Dire Badger and head off to seek revenge for the Captain.

Sat 25 May 2019
The Hunt for the Dire Badger - #2: Bayou ballyhoo

Swamp adventures for our crew hunting for The Dire Badger.

Sat 18 May 2019
The Hunt for the Dire Badger

A pre-campaign mini adventure! New explorations in D&D 5th edition!

Sun 31 March 2019
Using Tracery in Python

I explain how to use the popular Tracery library in Python, including some Python-specific tips.

Wed 07 November 2018
“The Addicott Manor” Review

My review of the IF Comp 2018 game “The Addicott Manor”. Contains spoilers.

Tue 06 November 2018
“The Origin of Madame Time” Review

My review of the IF Comp 2018 game “The Origin of Madame Time”. Contains spoilers.

Mon 08 October 2018
“Bi Lines” Review

My review of the IF Comp 2018 game “Bi Lines”. Contains spoilers.

Fri 05 October 2018
“Dilemma” Review

My review of the IF Comp 2018 game “Dilemma”. Contains spoilers.

Fri 05 October 2018
2018 Interactive Fiction Comp

I’m working on reviewing as many IF Comp games as I can. This central post collects them all together.

Fri 05 October 2018
“Bullhockey” Review

My review of the IF Comp 2018 game “Bullhockey”. Contains spoilers.

Sun 15 April 2018
The Pilgrimage of ZeroOne

A short story introducing my Starfinder character “Zero One”, a wandering robot monk.

Fri 29 December 2017
Creating cool dashboards with Conky

If you ever wanted your little slice of the Tony Stark life, then try making a desktop dashboard with conky.

Tue 26 December 2017
How to move your website to Pelican

Looking to move from Wordpress to a static site? Learn from my journey!

Sat 03 June 2017
Moving to Linux - Can all my apps come with me?

I want to move to Linux, so I explore all the wins and losses for this transition.

Mon 13 March 2017
7DRL - RogueAgent Day 6

Last day of the week-long challenge!

Sun 12 March 2017
7DRL – RogueAgent Day 5

Today a lot of the groundwork from yesterday paid off.

Sun 12 March 2017
7DRL – RogueAgent Day 4

A slog today with some hard-won improvements!

Sat 11 March 2017
7DRL - RogueAgent Day 3

Short day of little progress.

Fri 10 March 2017
7DRL – RogueAgent Day 2

Day 2 and I’m kicking along!

Thu 09 March 2017
7DRL - RogueAgent Day 1

After a few hours futzing around, I got things working…

Wed 08 March 2017
7 Day RogueLike - RogueAgent

I’m giving the 2017 7DRL a shot!

Thu 16 February 2017
How much of my Steam library is Linux-friendly?

Linux is becoming more and more friendly for Steam gaming. But how much?

Mon 11 April 2016
How to design cards #3

How to turn our cards into a card sheet for printing or prototyping.

Thu 10 September 2015
Why put your .emacs in org-mode?

Once I learned that you could write your .emacs file in org-mode, I never looked back! Here’s a demo on how to do it.

Tue 02 June 2015
Thoughts on a personal digital assistant for the future

Every Iron Man movie I think about building an AI assistant. Here’s my reflections…

Tue 26 May 2015
Limen’s House - Sessions 17-21

Many weeks of insanity!

Tue 24 March 2015
How to have a productive projects night

Tips and ideas for sticking to your own “Projects Nights”.

Mon 23 March 2015
Maintaining consistency in pages using org-mode projects

A how-to on using org-mode projects to produce large documents with consistent styling.

Wed 18 March 2015
Limen’s House - Session 16

The PCs begin wanting answers from Coin, but get an unexpected answer. They spin off that to the next adventure and encounter chaotic echoes.

Mon 09 March 2015
Limen’s House - Session 15

Treasure, a tricksy door, and cross-campaign shenanigans.

Thu 26 February 2015
Limen’s House - Session 14

A devil’s foiled ritual, an ant army and a crazy leap of faith into orbital mechanics…

Fri 20 February 2015
Limen’s House - The Moon Landing (side-fiction)

Our Bard recollects the recent insane tower chase.

Fri 20 February 2015
Limen’s House - Sessions 11, 12 and 13

It’s… it’s getting a little weird.

Thu 08 January 2015
2014 out, 2015 in!

A recap of 2014 and where I’m going from here.

Wed 07 January 2015
Limen’s House - Side adventures of Bill the Bard

A short side story I gave to our Bard in order to catch him up on missing some adventures.

Wed 07 January 2015
Limen’s House - Session 9 & 10

Next step in developing the portal-collapsing superweapon: kung fu fighting!

Tue 06 January 2015
Limen’s House - Session 8

The PCs take on The Blight.

Thu 11 December 2014
Limen’s House - Session 7 (5/12/2014)

The PCs become mercenaries, literally killing things for Coin.

Sun 23 November 2014
Limen’s House - Session 6 (21/11/14)

A spooktacular finale for the heroes’ jaunt into the Halloween pocket plane!

Fri 21 November 2014
Limen’s House - Session 5 (14/11/14)

Halloween hijinks for our happy heroes!

Thu 13 November 2014
Limen’s House - Session 4 (9/11/14)

In trying to find a place to sleep, our PCs find bonkers adventures on the high seas!

Mon 27 October 2014
Limen’s House - Session 3 (24/10/14)

Orcs, a chase and grossness!

Tue 21 October 2014
Limen’s House - Will’s journal

We’re blessed to find a letter from our Bard to his wife, detailing his story, situation and his unique perspective of the world.

Mon 20 October 2014
Limen’s House – Session 2 (17/10/2014)

Last session we had three characters walk from a decrepit mine into a room full of cats. That’s the kind of stuff that will be commonplace for this group. And now there’s two new characters in the mix!

Sun 12 October 2014
Limen’s House - Session 1 (10/10/2014)

The start of our new bespoke campaign… run by me!

Sat 27 September 2014
GM Review: We Be Goblins!

My first (adult) foray into GMing with the one-shot We Be Goblins!

Sat 05 July 2014
Ashes to ashes

The summary of our horrific Delta Green campaign.

Sun 01 June 2014
How to design cards #2

Last time we prototyped a basic card. In this post we make many, many cards with minimal typing.

Thu 22 May 2014
How to design cards #1

I’ve been working on a card game lately, and I wanted to share some of the things I learned.

Thu 16 January 2014
The Linear Journal of Aeona Tycheweaver: Twisted Sisters

The horrible things two innocent sisters do to a bunch of evil cultists.

Fri 13 December 2013
Widescreen coding in Emacs

When coding sometimes you need a reference file open alongside your code. I wrote a nice little helper function that puts Emacs into “widescreen mode” to help with this.

Specifically it doubles the width of the frame and splits it in two. You can then switch between them (C-x o …

Thu 12 December 2013
The Linear Journal of Aeona Tycheweaver: The Third Arrow

When will the third arrow loose?

Fri 29 November 2013
The Linear Journal of Aeona Tycheweaver: Déjà Vu Agàin

We establish the boundaries of murder, but not of space-time.

Tue 19 November 2013
The Linear Journal of Aeona Tycheweaver: A Slice in Time Saves Five

“I am Ozymandias, king of kings! Look upon my works, ye mighty boss chick, and despair!”

Thu 17 October 2013
The Linear Journal of Aeona Tycheweaver: Bramble Scrambles

A scrappy fight in a bramble castle!

Tue 08 October 2013
The Linear Journal of Aeona Tycheweaver: Glassworks

In which we attempt to unbreak a glass.

Fri 04 October 2013
The Linear Journal of Aeona Tycheweaver: Every Potion Needs Some Shaking

Aeona, Vik and the crew start catalysing.

Thu 26 September 2013
The Linear Journal of Aeona Tycheweaver: Every End Has A Beginning

Aeona Tycheweaver attempts to write a daily journal even though she has fundamental issues with space and time.

Wed 05 June 2013
Character Concept: Aeona

Pathfinder character concept for Aeona Tycheweaver.

Tue 25 January 2011
The Player-Character Divide

A clear divide between a player and their character can lead to great gameplay, but which systems encourage it and which ignore it?

Mon 03 January 2011
2010 in review

My review of 2010.

Sat 12 June 2010
Ghost story addendum

A short ghost story that freaked the hell out of me.

Thu 03 June 2010
An Active Imagination

Writing retreats are great for sharing ghost stories.

Mon 31 May 2010
Work and play

What is writing 10,000 words in a week: work or play?


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